📦Config

Original config file

Config = {}
Config.Core = "qb" -- or qb

Config.oxTarget = false
Config.Marker = {
    type = 3,
    size = vec3(1.0, 1.0, 1.0),
    color = {255, 0, 0, 100},
    rotate = true,
    bobUpAndDown = true,
}

RegisterNetEvent("notify")
AddEventHandler("notify", function(msg, type)
    lib.notify({
        title = "FZ dealers",
        position = "top",
        description = msg,
        type = type
    })
end)

Config.TextUi =  function(msg, type)
    if type == "show" then 
        lib.showTextUI(msg)
    elseif type == "hide" then 
        lib.hideTextUI()
    end
end

Config.CallJobs = {
    ["police"] = true,
}
Config.TimeBeforeDisappear = 1 -- time before the ped disappear MINUTES
Config.BlipDisappearTime = 30 -- seconds
Config.PoliceBlip = {
    label = "%s - NPC robbery",
    sprite = 159,
    scale = 0.8,
    radius = 100.0,
    color = 2
}



Config.Dealers = {
    [1] = {
        ped = "mp_m_freemode_01",
        coords = vec4(1201.3766, -3189.6201, 6.0281, 333.7312),
        Items = { -- ['itemname'] = amount  - table or false note that these are not randomly given to player it gives them along with
        ["money"] = 232,
        ["black_money"] = 21,    
        ['weapon_pistol'] = 3,
        ['ammo-9'] = 32,

        },
        isArmed = {             -- table or false
            chanceToFight = 50, -- it will fight or give him self up
            weapon = "weapon_appistol",
            combat_ability = 2, -- 0: CA_Poor; 1: CA_Average; 2: CA_Professional
        },
        blip = {                -- table or false
            sprite = 603,
            color = 2,
            scale = 0.8,
            display = 4,
        },
        isPedGuarding = { -- table or false
            range = 10.0,
            movingMeters = 10,
            timeBetweenMoving = 3.0 --seconds
        },
        timeBeforePolice = 10, --Time before npc calls the police only available if you setted the jobs
        cooldown = 1                --minutes
    },
    [2] = {
        ped = "mp_m_freemode_01",
        coords = vec4(1205.7979, -3244.3506, 5.7979, 84.6535),
        Items = { -- ['itemname'] = amount  - table or false note that these are not randomly given to player it gives them along with
        ["money"] = 10000,
        ["black_money"] = 1000,    
        ['weapon_appistol'] = 1,
        ['ammo-9'] = 1000,

        },
        isArmed = {             -- table or false
            chanceToFight = 50, -- it will fight or give him self up
            weapon = "weapon_pistol",
            combat_ability = 2, -- 0: CA_Poor; 1: CA_Average; 2: CA_Professional
        },
        blip = {                -- table or false
            sprite = 603,
            color = 2,
            scale = 0.8,
            display = 4,
        },
        isPedGuarding = { -- table or false
            range = 10.0,
            movingMeters = 10,
            timeBetweenMoving = 3.0 --seconds
        },
        timeBeforePolice = 10, --second
        cooldown = 1                --minutes
    }
}


Config.locales = {
    ShootHimBeforePolice = 'Shoot him before he calls the police!',
    heCalledThePolice = 'He called the police! RUN!',
    NPCIsDead = 'He cant call the police from now on!',
    Loot = 'Press [E] to loot',
}

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