First you need to find items.lua file which is in ox_inventory/data/items.lua
after you found it open the file add paste the code from here to there. You can change the label but not the key value. example: [fishing_rod]
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['fishing_rod'] = {
label = 'Fishing rod',
weight = 115,
client = {
export = 'Z_Fishing.StartFishing'
}
},
['fish_food'] = {
label = 'Fish food',
weight = 115,
client = {
export = 'Z_Fishing.StartFeeding'
}
},
['bait'] = {
label = 'Bait',
weight = 115,
},
['fishing_carp'] = {
label = 'Carp',
weight = 500,
stack = true
},
['fishing_buffalo'] = {
label = 'Buffalo Fish',
weight = 600,
stack = true
},
['fishing_bream'] = {
label = 'Bream',
weight = 400,
stack = true
},
['fishing_white_bass'] = {
label = 'White Bass',
weight = 450,
stack = true
},
['fishing_yellow_perch'] = {
label = 'Yellow Perch',
weight = 350,
stack = true
},
['fishing_pike'] = {
label = 'Pike',
weight = 700,
stack = true
},
['fishing_cod'] = {
label = 'Cod',
weight = 650,
stack = true
},
['fishing_walleye'] = {
label = 'Walleye',
weight = 600,
stack = true
},
['fishing_salmon'] = {
label = 'Salmon',
weight = 800,
stack = true
},
['fishing_pufferfish'] = {
label = 'Pufferfish',
weight = 300,
stack = true
},
['fishing_sturgeon'] = {
label = 'Sturgeon',
weight = 1000,
stack = true
},
['fishing_suremullet'] = {
label = 'Suremullet',
weight = 450,
stack = true
},
['fishing_trout'] = {
label = 'Trout',
weight = 400,
stack = true
},
['fishing_tigershark'] = {
label = 'Tiger Shark',
weight = 1200,
stack = true
},
['fishing_turtle'] = {
label = 'Turtle',
weight = 900,
stack = true
},
['fishing_swordfish'] = {
label = 'Swordfish',
weight = 1500,
stack = true
},