First you need to find items.lua file which is in ox_inventory/data/items.lua
after you found it open the file add paste the code from here to there. You can change the label but not the key value. example: [fishing_rod]
Copy
[ 'fishing_rod' ] = {
label = 'Fishing rod' ,
weight = 115 ,
client = {
export = 'Z_Fishing.StartFishing'
}
},
[ 'fish_food' ] = {
label = 'Fish food' ,
weight = 115 ,
client = {
export = 'Z_Fishing.StartFeeding'
}
},
[ 'bait' ] = {
label = 'Bait' ,
weight = 115 ,
},
[ 'fishing_carp' ] = {
label = 'Carp' ,
weight = 500 ,
stack = true
},
[ 'fishing_buffalo' ] = {
label = 'Buffalo Fish' ,
weight = 600 ,
stack = true
},
[ 'fishing_bream' ] = {
label = 'Bream' ,
weight = 400 ,
stack = true
},
[ 'fishing_white_bass' ] = {
label = 'White Bass' ,
weight = 450 ,
stack = true
},
[ 'fishing_yellow_perch' ] = {
label = 'Yellow Perch' ,
weight = 350 ,
stack = true
},
[ 'fishing_pike' ] = {
label = 'Pike' ,
weight = 700 ,
stack = true
},
[ 'fishing_cod' ] = {
label = 'Cod' ,
weight = 650 ,
stack = true
},
[ 'fishing_walleye' ] = {
label = 'Walleye' ,
weight = 600 ,
stack = true
},
[ 'fishing_salmon' ] = {
label = 'Salmon' ,
weight = 800 ,
stack = true
},
[ 'fishing_pufferfish' ] = {
label = 'Pufferfish' ,
weight = 300 ,
stack = true
},
[ 'fishing_sturgeon' ] = {
label = 'Sturgeon' ,
weight = 1000 ,
stack = true
},
[ 'fishing_suremullet' ] = {
label = 'Suremullet' ,
weight = 450 ,
stack = true
},
[ 'fishing_trout' ] = {
label = 'Trout' ,
weight = 400 ,
stack = true
},
[ 'fishing_tigershark' ] = {
label = 'Tiger Shark' ,
weight = 1200 ,
stack = true
},
[ 'fishing_turtle' ] = {
label = 'Turtle' ,
weight = 900 ,
stack = true
},
[ 'fishing_swordfish' ] = {
label = 'Swordfish' ,
weight = 1500 ,
stack = true
},