📦exports

These are the usable exports for our garage system

All exports are client sided.!!

ImpoundVehicle - client s For police, or desired jobs to be able impound the cars

RegisterCommand("impound", function(source, args, rawCommand)
  exports.FinalZ_Garage:ImpoundVehicle(GetClosestVehicle(GetEntityCoords(PlayerPedId()), 2.0, 0))
end, false)

--The export has built-in animation.

isVehLocked - Get if the vehicles is locked

RegisterCommand("isLocked", function(source, args, rawCommand)
  local locked = exports.FinalZ_Garage:isVehLocked(GetClosestVehicle(GetEntityCoords(PlayerPedId()), 2.0, 0))
  if locked then
    -- do smthng if vehicles is locked
  else
    -- return was false, check for the vehicle value in the export
  end
end, false)

Last updated